Unreleased project

An unreleased original IP from EA BioWare.

From 2007 to 2009, I worked as a senior producer and project manager for EA BioWare’s Edmonton studio. Our goal: create a new IP that would revolutionize storytelling in games. We made promising progress with a small team, even producing a five-minute dialog demo that raised the already high bar on BioWare’s standards for digital acting and storytelling.

Alas, this new project was not to be; in 2009, the financial crisis forced Electronic Arts to reduce its ambitions. Our project was one of the two new IPs that got shelved.

I'm a Canadian video game narrative designer and writer with AAA experience with Ubisoft, BioWare, Ghost Games, and Creative Assembly.
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